Work
- Massive Studios
Dec 2024 - Current
Recently started as a Backend Engineer, working with Golang
- Fabamaq
Jan 2022 - Mar 2024
Led the development of a framework built on top of the Godot Game Engine to aid the company in the process of creating new games.
- HEI Lab
Aug 2020 - Oct 2020
Built a VR app over a 3 month internship at HEI-Lab during summer-break at uni. Worked in Unity with the Meta Quest.
Projects
Building things on the side is something I really value and enjoy. It gives me the freedom to explore new technologies, experiment with different ideas, and express my creativity.
A lot of what I've done outside of work has directly helped me in my day job. It’s given me the skills to tackle tasks I wouldn't have been able to otherwise and opened doors to opportunities I wouldn’t have had.
Go backend application, made of four containerized microservices orchestrated using Kubernetes, utilizing technologies like gRPC, Kafka, and RESTful APIs.
Developed and deployed a fullstack app to get a bearing over web development. Used Golang, Typescript and React. Deployed on GCP.
App that rates neighborhoods based on nearby amenities and other factors. Using Google Maps APIs, backend in Go, frontend in React.
Condensed knowledge from Compared and other projects into a Go Backend boilerplate. A distillation of lessons learned and a starting point for new projects.
Programmed a 3D Game Engine in C++ with an OpenGL rendering backend to learn about game engines, C++, rendering and other low-level concepts.
Wrote an HTTP server from scratch in Go to dive into the protocol's inner workings. Went over request parsing, routing, response generation and others.
Wrote a DNS server from scratch in Go to learn more about the protocol. Documentation still WIP.