Work
- Massive StudiosDec 2024 - Current Recently started as a Backend Engineer, working with Golang. 
- FabamaqJan 2022 - Mar 2024 Led the development of a framework built on top of the Godot Game Engine to aid the company in the process of creating new games. 
- HEI LabAug 2020 - Oct 2020 Built a VR app over a 3 month internship at HEI-Lab during summer-break at uni. Worked in Unity with the Meta Quest. 
Projects
Building things on the side is something I really value and enjoy. It gives me the freedom to explore new technologies, experiment with different ideas, and express my creativity.
A lot of what I've done outside of work has directly helped me in my day job. It’s given me the skills to tackle tasks I wouldn't have been able to otherwise and opened doors to opportunities I wouldn’t have had.
- Go backend application, made of four containerized microservices orchestrated using Kubernetes, utilizing technologies like gRPC, Kafka, and RESTful APIs. 
- Developed and deployed a fullstack app to get a bearing over web development. Used Golang, Typescript and React. Deployed on GCP. 
- App that rates neighborhoods based on nearby amenities and other factors. Using Google Maps APIs, backend in Go, frontend in React. 
- Condensed knowledge from Compared and other projects into a Go Backend boilerplate. A distillation of lessons learned and a starting point for new projects. 
- Programmed a 3D Game Engine in C++ with an OpenGL rendering backend to learn about game engines, C++, rendering and other low-level concepts. 
- Wrote an HTTP server from scratch in Go to dive into the protocol's inner workings. Went over request parsing, routing, response generation and others. 
- Wrote a DNS server from scratch in Go to learn more about the protocol. Documentation still WIP.